Quake Live Engine

Typical Quake Live Performace with approx 18 players from skunck01

Incoming:

### Curr: 1.40 MBit/s
### Avg: 1.36 MBit/s
### Min: 1.31 MBit/s
### Max: 1.40 MBit/s

Outgoing:

### Curr: 1.36 MBit/s
### Avg: 1.45 MBit/s
### Min: 1.28 MBit/s
### Max: 1.57 MBit/s

New Skunck06 renamed to Skunck01

With all latest and greatest of everything except old Quakelive 🙂 Skunck06 is now renamed to Skunck01. Going to upgrade Skunck02, 03, 04 etc

Also a a reminder….

skunck01 by default allows odd number of players ex 7 vs 8 players (!last ignore at boot)

skunck02 by default dont allows odd number of players ex 7 vs 7 players (!last spec at boot)

skunck03 same rules as skunck01

skunck04 same rules as skunck02

/las

new skunck06 server up and running

First of all, no we don’t need yet another QL server… skunck06 is fresh installed with Linux Ubuntu 20.04.3 and with the latest version of python etc. Minqlx installed/compiled and all plugins are at the latest versions. If this turns out well skunck06 will replace skunck01… And of course then i will rename skunck06 to skunck01, but first lets test it…

Why ? some of the new plugins starts to require newer version of python

/las

New QL server settings

Skunck01 default odd number of players (Telenor 1Gbit)

Skunck02 default even number of players (Telenor 1Gbit)

Skunck03 default odd number of players (Bahnhof 1Gbit)

Skunck04 default even number of players (Bahnhof 1Gbit)

In game with admins rights you could always change this in QL console

!last ignore (odd number of players is allowed, Max one player in diff or server will move someone)

!last spec (even number of players)